Maybe you want to add a real clock in your Unity game and you don't have any clue how to do it. In this small tutorial I will show you how I did it and you could put it in your project.
We are going to use the DateTime.Now property. This property value is the current local date and time. More information here: DateTime.Now.
We should calculate how many degree each hand needs to move in order to represent the time. Since we know that the whole trajectory will be 360 degrees, the calculations will be:
This is the final result of my clock working.