This project is not finished yet and it will be updated meanwhile I am developing it.
As you probably know, a turn-based strategy game is a game where players take turns when playing.
Lately, there are a lot of TBS games. It is not my favourite genre but I enjoyed a lot some of them:
I thought that this genre is a good way to show my programming skills since it has some general mechanics (perform an action and finish your turn) but the actions can be whatever you imagine.
My goals for this project are the following:
This project is made in Unity
First, I implemented a square grid since I think it is the most basic one. I will probably change that or try to implement an hexagonal grid, just for learning purposes
Usually, in this kind of games, you have a team and this team has different kind of units. For example, in Mario + Rabbids you have Princess Peach who is a healer and Luigi who is a sniper.
The units can perform some different actions: