My name is Andrea. Born in Cuenca (Spain), I have spent most of my adult life moving around — and I wouldn't have it any other way. My passion for video games led me to study a Bachelor's in Design and Development of Video Games at Jaume I University (Castellón, Spain), including an Erasmus exchange at Hanzehogeschool University of Applied Sciences (Groningen, Netherlands), followed by an MSc in Software Development at the University of Granada. I am currently finishing my PhD in Human-Computer Interaction, where I develop interactive simulations in Unity for IFMIF-DONES, a future international nuclear fusion research facility.
Outside of work, you'll find me playing video games, watching films and series, reading, or planning my next trip whenever time and budget allow.
Here you can find some useful information about me.
Here are some of my highlighted programming skills but if you want to know more, go to my CV.
Here you can find my work experience, my education and other achievements.
Jan 2024 - Present
Jan 2024 - Present
(Part time)
Sep 2020 - Dec 2023
(Full time)
I'm currently working as a researcher at University of Granada, at ValeriaLab group. Here I am developing some VR simulations of the tasks for the maintenance of the IFMIF-DONES, an international fusion materials irradiation facility.
Nov 2022 - Dec 2022
I was teaching a 100-hour Unity course to create an AR application on Android. More information here: Unity AR Course.
Feb 2020 - July 2020
I was working here in a project called "Ok my hotel" with Unity, Alexa and Raspberry Pi.
September 2019 - January 2020
I worked at 1971 Project Helios, a RTS video game. There I was in charge of programming some UI, report bugs and fixed them and in the porting of the video game to Nintendo Switch and PS4.
September 2018 - Enero 2019
I worked in a game about the water cycle. Also I added features to an academic project they have.
November 2022 - Present
My doctoral research is focused on the IFMIF-DONES project, wherein I am actively engaged in the development of simulation tools aimed at facilitating operator training.
November 2020 - September 2021
I adquired knowledge about usability engineering and computer ethics. I also learned about parallel computing (kernels, CUDA, OpenCL), tools as OpenSceneGraph, generation of scenes with Mitsuba and Arnold and creation of programs with Qt.
February 2019 - July 2019
I tested my bachelor's thesis using focus groups. I also reskin and redesign a game (3D models, icons, effects, environment). I learned to work in a multinational group as well as guide them in some of the tasks since I was the most experienced member of the team.
September 2015 - July 2019
Here I started to learn to program and I developed some basic skills about art, design and storytelling in videogames. I developed advanced knowledge about data structures and algorithms and gathered experience in Unity 3D.
November 2021
I participated in this program since 2017 and I was improving my level until I reached levl C1 in oral proficiency.
July 2021
March 2021
October 2020
Edition: 2016 - 2019
An event that video game students from Jaume I University created to do video game tournaments, talks, workshops and other things related to the game industry. I worked as staff in the event.
Part of these projects are university work, but you can also find descriptions about what I have done in my previous jobs and some personal projects I developed.